Sword Art Online Fatal Bullet Does Skipping Ruin True Ending
Story Style Guide for Sword Art Online: Fatal Bullet
This guide will cover story mode in an easy to follow and mostly spoiler complimentary way. Side Quests and other not-story related things will non be covered hither. This guide will likewise not be of much help to you if you are struggling to trounce a dominate or something. Its upwards to the player to spend time leveling and adjusting their status and finding good equipment in order to overcome these challenges. If yous are really struggling, you tin always switch the game to Easy Manner from the Options settings in the Master Card.
The story is easy to follow and its difficult to become stuck in this game and so I don't call back this guide is necessary for most players. The information on the True End which is covered subsequently in this mail is of import though.
Nearly of the decisions made during conversations appear to be elementary differences in responses that take no outcome on the overarching story. Feel costless to select whichever answers you desire. There is a conclusion that has an impact on the kind of ending that y'all will become, simply I will draw attention to this when it comes up in the story.
At the time of writing, this Story Manner Guide will not be updated to comprehend the paid DLC story.
~MAIN STORY MODE~
Story Quest 1: GGO Newbie
-Clear the in-game Tutorial
Story Quest 2: Ultimate Fiber Gun
-Clear the in-game Tutorial
Story Quest 3: Arfa-Sys Lecture
-Listen to Arfa-sys
Story Quest 4: Kureha's Lecture
Testify/Hide Tasks
- -Run into Kureha in boondocks (Yellow Marker on map in SBC Glocken)
- -Follow Kureha around boondocks (Follow the Yellowish Markers on map)
- -Go to Kirito's room (Yellow Marker on the map)
Story Quest 5: SBC Glocken
Evidence/Hide Tasks
- -Talk to Klein, Strea, Phillia, Yuuki, Rain (Yellowish Markers inside Lobby area)
- -Talk to Sinon & Leafa, then talk to Premia in Town exterior the entrance hall & Argo in Boondocks (All Yellow Markers) [You can use the Fast Travel option in the Pause Menu map to quickly travel effectually town]
- -Talk Itsuki in boondocks (Xanthous Marker near the Shop)
- -Return to Kirito'south room (Second Option at the Home Base of operations in Boondocks)
After Previous Story Quest:
- -Afterward watching the events, go out your room and go into town.
- -Subsequently event in town, go dorsum to your Home Room.
Story Quest 6: Arfa-Sys Parts:
- -Defeat the Surface area Boss in Remnant Wasteland (This is what I will telephone call theShowtime Area)'s Control Facility. Apply the Teleport Gate in town to accomplish this area. In one case in the area, caput to the Dungeon (Yellowish Marker) on the map.
- -Inside the Dungeon, You volition demand to articulate the left & right paths and press the cerise switches at the end of each of them to open the master door to the Surface area Boss.
- -One time y'all accept washed so, head through the main door and fight the surface area boss. He specializes in close range mauling attacks and will chase y'all down if you run far abroad. Utilise the cover and pillars to trip him up and aim for the caput as its his weakpoint.
- -After beating the Surface area Boss and clearing the Dungeon, return to your Domicile Room in SBC Glocken.
- -Afterwards returning to your Home Room and seeing the result, go back to Boondocks and speak to Bazalt Joe directly in front of yous.
Story Quest 7: Bazalt Joe'south Raid
Show/Hide Tasks
- -Go to the Yellow Mark in the Get-go Area.
- -Trounce the boss.
Story Quest eight: Bazalt Joe'due south Return
Bear witness/Hibernate Tasks
- -Become to the Yellow Marker in the First Area again.
- -Beat the boss again.
Story Quest 9: Searching for Arfa-Sys Parts
Show/Hide Tasks
- -Become to the Kickoff Area and head to the Dungeon indicated by the Yellowish Marker on the map.
- -Brand your way through the Dungeon (Its linear) and defeat the floaty and mildly annoying boss at the end. The bosses weakpoint is its "cervix". Its axle attack is specially potent so make sure you don't get hitting by information technology.
- -In one case you have received an Arfa-Sys part, return to your Habitation Room in SBC Glocken.
- -Once you have seen the parts events, leave your Home Room and return to Town.
- -In Town, expect for the Yellow Speech Bubble almost your Domicile Base of operations.
- -The result takes you into some strangers house, talk to the stranger (Yellowish Spoken communication Chimera) directly in front of you.
- -Later talking to the Stranger, Return to town.
- -After seeing the events, talk to Zeliska in Town (Yellow Marking)
Story Quest 10: Deserted Country Covered in Sand
Show/Hide Tasks
- -Head to the Dungeon in the North-Western part of the Starting time Area indicated past the Yellow Marker on the map.
- -The Dungeon is the longest and hardest Dungeon in the First Area. There is single co-operative in it. When yous come to the branching point (The First room with many multi-level platforms), the correct section on the map leads to an optional NM Spider bot while the left section will pb yous to the residue of the dungeon.
- -Proceed through the dungeon (Its linear afterwards the branch) but be careful every bit its riddled with Snipers, Shotgun dudes and new automata that are fairly annoying.
- -In the final room of this dungeon, you will find a teleporter that will take you lot to the Field Boss Area. Enter the area and defeat the boss. Its weakpoint is its 'reddish eyes' underneath its meridian turret.
- -Once you take defeated the Field Dominate, leave the Boss Room and you will be in what I will call the 2nd Area, the Deserted Land of Sand.
- -Yous're gratuitous to explore this new area if you want, but if you want to advance the story get back to boondocks.
- -In one case yous are back in town, head to the Xanthous Marker and talk to Zeliska.
Story Quest xi: Old South
Bear witness/Hide Tasks
- -Head to the Teleporter indicated by the Yellow Mark on the map in the Second Area. Going into the teleporter will take you into a Dungeon.
- -Brand your way through the Dungeon. Its linear-ish until you get to a huge wall/elevated platform you'll need to use the UFG to get over. Near this wall, in that location is also a small door to the right that leads to the residual of the dungeon where the Story Mode Target is. On superlative of the wall is an optional battle with an NM child with Photon Sword. If y'all kill the kid there are two treasure boxes in the room ahead equally well equally a teleporter that takes you on to the path to clear the rest of the dungeon.
- -Continue through the rest of the Dungeon until yous reach a teleporter. There are no more branches beyond this point.
- -Go through the teleporter and prepare yourself to dodge traps that appear on the floor as white circles until you reach some other teleporter.
- -Going through this teleporter will have you to the last stretch of this dungeon where y'all have to button through straight alee until you reach the final Teleporter. Going through this final Teleporter volition accept you lot to the Boss Area.
- -The Boss is the Eyeball in the dorsum with several minions running effectually. You demand to kill the minions in order to have a run a risk to deal damage to the Eyeball. Once the minions have been killed and the Eyeball activates, information technology will do an attack earlier summoning more minions and going invulnerable again.
- -During the time that the Eyeball opens is your adventure to bargain impairment only you must be careful considering its attack while its eye is open up is rather potent. Once information technology summons the minions and closes it'due south primary centre, yous must kill the minions over again and repeat this process until information technology dies.
- -Be careful though, if you lot run too close to the Eyeball to deal harm when its vulnerable, the minions volition end up spawning behind y'all which may lead to your team getting wiped out. Its recommended that y'all back off as soon as y'all meet the Eyeball start closing and going invulnerable once again.
- -Once you take defeated the boss, leave the Boss Area and follow the path leading to the Sometime S.
- -Yous have at present come to the Old Due south which I will call the Third Area.
- -You are free to explore this area, but to advance the story you need to return to you Dwelling Room in SBC Glocken.
Story Quest 12: Arfa-Sys Office Drove [Office 1]
Show/Hibernate Tasks
- -After watching the outcome in you lot Domicile Room, get into Boondocks and find Argo at the Xanthous Marker.
- -Subsequently talking to Argo, you lot are to go back to the Second Area (Desolated Sand Country). In that location are ii Yellow Markers indicating ii targets that need to exist killed in guild to accelerate the story. One is in a worm-hole in the eye of the area while the other is in the dungeon to the southward of the area.
- -Y'all tin tackle the targets in whichever order you like merely this guide will go to the Worm-hole in the middle of the map first.
- -In one case you are at the Yellow Marker in the center of the map of the 2d Expanse, kill the NM "Overgrown Serpent" in the centre of the quarry like opening. Yous have to impale the NM worm and all of its babies in club to clear this part of the Story Quest.
- -In one case you have killed the worm family unit and cleared the objective, caput south to the Lighthouse Dungeon indicated past the Yellowish Marker on the map.
- -Once inside the Dungeon, make your fashion through information technology. You will come up to a long and narrow hallway with three doors – two on either side of the walls and one directly ahead. The door on the left takes you into a small room with treasure box. The door on the right takes y'all through a long optional path that leads to a treasure box.
- -The door straight through the long hallway takes you into a warehouse-like area that's full of enemies. Once you take cleared the room, you lot demand to open the northern door. But to do so, you first have to clear the eastern path that branches out from the warehouse.
- -There is a western path besides branching out from the warehouse. It is a shallow path that leads to a treasure box. In one case y'all take nerveless this, proceed down the eastern path that branches out from the warehouse.
- -There will be another branch in this path. Right leads you to an optional item needed for a fetch quest and the left path leads you to a panel that you volition need to press in social club to release the lock on the northern door in the warehouse.
- -Once you have pressed the panel at the end of the path, return to the warehouse and the way through the Northern door will be opened.
- -Through the Northern Door in the warehouse is some other big door that leads to a dominate fight.
- -The boss is floaty and slightly abrasive and makes minions simply you only need to focus on the principal body. Its "neck" is its weakpoint so aim for that and end the fight quickly. Once the boss goes down its minions will die equally well.
- -Once you lot accept beat the boss, proceed through the door that has simply unlocked and exit the dungeon.
Story Quest 12: Arfa-Sys Role Drove [Part ii]
Show/Hibernate Tasks
- -Now you are to head to the Third Area, Old South and enter the dungeon indicated past the Yellow Marker.
- -Once you enter the Dungeon, press the switch on the right in front end of you and so go along through the door.
- -At that place is a really strong boss in the room alee. But the goal of this areas is to trigger the ix Switches and open up the door to the goal treasure box. The boss is optional so its upwards to you whether you lot want to fight him only if you make up one's mind to ignore him, empathize that he volition yet be flapping around while you lot search for the ix Switches.
- -Refer to the epitome below for the 9 switch locations. (Beware that you can't pause the game to look at the map so be certain to study this image thoroughly if you are planning on not fighting the dominate)
- -Once you have pushed all nine Switches, a cutscene will show a door opening. The goal of this area is through that door.
- -Once you lot take nerveless the treasure box through the newly opened door and have watched the events, return to town.
Story Quest thirteen: Forest of Oblivion [Part 1]
Evidence/Hide Tasks
- -After watching the surprise consequence upon entering town, two Xanthous Markers will appear in the Third Surface area, Old S. You are to kill the bosses at these two locations and weaken the seal to where Old South'south field boss is. Like the time with the previous area, one boss is in the field while the other is in a Dungeon.
- -This guide will become to the dominate in the field kickoff, and so out of the ii Xanthous Markers in the Tertiary Area, go to the uppermost one first. The target is Mjolnir, a flying Mech.
- -Mjolnir is a formidable opponent as he has really potent long ranged attacks and a lethal diving attack. Since he flies, he can't be hit by Sword then brand sure to equip ranged weapons and bring partners that don't use Swords. His Weakpoint is his head and the fight gets harder as information technology continues (he starts making upwardly new attacks after a while). If you are struggling, I would propose leveling in the fields, switching to easy mode or changing your equipment (I shell him with Rank 1 Sniper + Rank one Assail rifle and I was Lv36)
- -Afterward you have defeated Mjolnir, get to the dungeon on the map indicated past the remaining Yellow Marker.
- -Inside the dungeon, at that place is only a teleporter directly in front end of yous. Head through it.
- -This dungeon is a maze of teleporters and its very easy to get spun around and lose rails of where you lot're going. Information technology would be confusing to requite directions via words and then refer to the epitome below:
In the paradigm, teleporters marked past the same letter are the points in between which they travel. Example, A goes to A, B goes to B etc.
- -The map above is a chip intimidating just let's at-home down and go far through. First you will enter the dungeon with Teleporter A in front of you. Once you enter information technology, become to Teleporter B for a treasure box then return through B since the path is a dead end.
- -Now become through Teleporter C. So go along to Teleporter F.
- -In this room, at that place is a switch mid-way through the room that you lot need to press before continuing through Teleporter G.
- -If you lot go through Teleporter H, it will take you to an optional NM Boss (A stiff mounted turret). The path to the optional dominate is linear then if yous practice go to fight it, you can go back through the same teleporters you came through.
- -Now proceed through Teleporter J. Going through Teleporter Chiliad will take you to another optional NM Boss (floating gem thingy). This teleporter K takes y'all straight to that respective boss room and so once you end up there you tin become back the way you came.
- -Go through Teleporter L and then through Teleporter M to go to the Surface area Boss room. Once y'all are fix get inside and fight the boss.
- -The boss is a spider-type with the "eyes" below its top turret its weakpoint. It has a potent beam attack so exist careful.
- -Once you take defeated the boss, a cutscene will show a door opening. Get through it and exit the dungeon .
Story Quest thirteen: Forest of Oblivion [Part ii]
Show/Hide Tasks
- -One time yous are back in the field of the Third Expanse, there will be a Yellow Marking indicating a dungeon to the South of the map which is the next destination. Head over there and enter the dungeon.
- **Note: One time you clear this dungeon, you will be locked from changing your party members. (You will be stuck with Arfa-Sys, Kirito & Kureha) This will remain until you lot advance the story to another central point.
- -Make your way through the dungeon. Its linear with shallow optional one-room paths that have treasure chests so its like shooting fish in a barrel to navigate.
- -Once you lot accept made your fashion through the dungeon, you will find a teleporter. This teleporter is 1 of the branches in a path with the other way taking y'all to a room with an optional NM boss. When y'all are set get through the teleporter to the boss room.
- -The is what looks like… the lesser one-half of a T-Male monarch. It specialized in rushing attacks and AoE burn beams with its tail. Its quite strong if you permit it attack you but its recommended you have cover backside the pillars on the sides of the room. When the dominate changes you lot, run between the pillar and the wall to the other side of the pillar. Information technology volition have to become around because its as well big to fit through the gap between the wall and the pillar.
- -Its weakpoint is the green heart betwixt its ii horns. Aim for that and continue an center on your HP.
- -Once the boss has been defeated, you lot will get a cutscene of a door opening. Proceed through the door and you will finish up in the Forest of Oblivion (This is what I will call the Fourth Area).
- -In one case in the forest, someone will trap you in an effect and make you go dorsum to town.
Story Quest xiv: Gate Keeper
Show/Hibernate Tasks
- -After watching the events, a Yellow Marker will appear in the newly opened Quaternary Area (Forest of Oblivion). This is the side by side destination. Also as stated before, you will be locked to Arfa-sys, Kirito & Kureha every bit party members.
- -Once you accomplish the Yellow Marking on the map and have watched the events, y'all will be ambushed by a really big dominate. You don't have to kill it though, once yous get its HP down to a certain threshold, an event volition occur.
- -After seeing the events, go into Boondocks and wander effectually a fiddling flake to trigger some other event.
- -Later seeing the event, caput to the Yellow Marker in town almost the store for more than events.
- -After seeing the event most the shop, head for the Yellowish Marker virtually the elevation of the map in Town for yet more events.
**Now, the lock on Political party Members will exist inverse to Arfa-Sys only.You will accept to fight a boss with only you and your Arfa-Sys so make sure you have the time to equip her with Weapons and Skills and set her AI to complement your playstyle.
- -After all the events, caput to the Fourth Expanse (Forest) and once more head for the Yellowish Marker. You will once once more be ambushed by the dominate from earlier but now information technology will be a beatable version.
- -This boss is deadening with limited ranged attacks so keep your distance and watch his legs for attacks. His weakpoint is the glowing blue circle on his dorsum. If you lot are struggling, yous should turn your Arfa-Sys into a healer past giving her healing skills and using the "Focus on Healing" control available from the in-game impact-pad advice menu.
- -Once you have defeated the boss, more events will occur.
- -After watching the consecutive events, return to Kirito'southward room.
Story Quest fifteen: Squadron
Prove/Hibernate Tasks
**The lock on political party members has been lifted.
- -Subsequently seeing the events, there volition be a Xanthous Marking on Kureha in Kirito's Room. Talking to Kureha and accepting the challenge will atomic number 82 to a Solo PvP Battle with four really strong GGO players. Make sure you're ready.
- -Since yous are Solo, you will accept to handle your own healing. Don't be greedy and prioritize your survival over dealing damage. Move to the centre platform and accept cover behind the Boxes. Watch out for being rushed by the close range PvP players.
- -Because it would be unfair, these PvP players don't heal each other (or at least they didn't for me) and so if yous kill one they volition stay expressionless. Target the close range ones outset so you tin get some breathing room and so take out the others.
- -After the battle, you lot will be sucked into some events.
- -After events, caput into Boondocks but to be hit with more than events.
- After the events in boondocks, go back to Kirito'south Room and talk to Kirito.
**The long awaited Gun+Sword will unlock at present. Yous will also go a Sword/Gun+Sword Skill that will allow you to deflect incoming bullets. To use Gun+Sword, equip a Sword and press Triangle while its equipped.
After Previous Story Quest
- -After the events, go back to Town and go talk to Sinon marked past a Yellowish Speech Chimera near the teleporter to the south of the map. This event volition trigger a battle against a boss you lot've fought before with Sinon as your but partner.
- -After Defeating the boss and watching the events, a Yellowish Marker will announced on a certain dungeon the Fourth Area (Forest). That'southward the next target destination.
- -Inside the dungeon, there will be a Yellowish Marker directly alee. This volition trigger an result.
Story Quest 16: Homecoming [Function 1]
Show/Hide Tasks
- -Make your way through the dungeon. Its linear so its difficult to become lost or spun effectually. You volition come to a room with blueish stairs. When you go on upward these stairs you lot volition enter an event.
- -Once the outcome is over and you defeat the boss in front end of you, go back through the teleporter for another event. In one case yous have watched this event, descend downwards one flight of the blue stairs and approach the carmine door behind yous and it will turn dark-green.
- -Proceed through the door and along the straightforward path. Go along though the dungeon. Y'all will come to a room with floating precious stone turrets and a large mounted turret in the middle. Once you have killed everything in the room, a cutscene volition evidence a door opening.
- -Once yous head through the door, there is a branch. To y'all right is a small room with a checkpoint and the left will will trigger an event (Yellow Speech Bubble). This consequence will take y'all back to town so its highly recommended that y'all caput to the checkpoint first and so you have an piece of cake way to teleport dorsum into the dungeon.
- -Once yous have activated the checkpoint, head for the event.
- -Subsequently watching the events, head into Town and visit Argo at the Yellow Mark.
- -Later on speaking to Argo, at that place will now exist 2 new objectives added. Ane in the Second Surface area (Desolate Sand Lands) and the other in the Third Area (Quondam Due south). You are free to pick the club in which you'd like to complete the objectives, but this guide will go to the Yellow Marker in the Second Area (Desolate Sand Lands) first.
- -Head to the Dungeon indicated past the Yellow Marker in the Second Area.
- -One time inside the dungeon, brand your style through information technology. This one is linear without many branches so information technology shouldn't be too difficult to navigate.
- -You will somewhen come to a gap in your path that seems like the end of the dungeon. Utilize the UFG to go to the other side of the gap.
- -Along your path you will pass a red door and end up in a dead-end room. In the expressionless-terminate room at that place is a floating cherry-red ball. Shoot your UFG at the red brawl and information technology will modify colour to green. At present the red door that you passed on your way here should exist open. Get through the newly unlocked door and continue your path along the dungeon.
- -Later on proceeding for a while yous will come to an opening with a checkpoint and a teleporter. The teleporter will take you to a familiar dominate.
- -Similar last time, this Eyeball boss can't exist damaged while his minions are alive. Yous are to impale his minions and and then deal impairment to his Eye when it opens. Afterward doing an attack, the heart will close again and summon more minions. you are to impale the minions once more and repeat this process until the main Eyeball is expressionless.
- -After you lot take defeated the boss, the Xanthous Marker in the Third Area (Sometime S) is the next destination.
Story Quest sixteen: Homecoming [Function 2]
Testify/Hide Tasks
- -Head to the dungeon indicated past the Yellow Marker in the 3rd Expanse (Onetime South).
- -In one case inside the Dungeon, keep along the path. Its narrow and linear with a few larger areas for firefights. Once you reach a Red teleporter that doesn't work, you volition need to enter the small room virtually the teleporter. Inside the room, there is a floating red ball on the second flooring you volition need to utilise your UFG on.
- -In one case the teleporter has been activated, head inside and be greeted by a modest room with a giant robot and a Swordmaster.
- -In one case you have dealt with the welcoming party, keep through the Dungeon.
- -Within the room ahead, there is a red door with a crimson ball near it that y'all need to apply your UFG on. Do and then and continue through the dungeon.
- -In the next room, in that location is some other blood-red door. The Blood-red ball is through the door to the left of the red door. Brand your style at that place and employ your UFG on it and then proceed through the red door which has now become unlocked.
- -Go on through the dungeon's narrow corridors.
- -In one case once more yous volition come to a ruby door with the red ball of unlocking right next to it.
- -Go along going through the dungeon and y'all will descend stairs two floors. Kill the door guardian and keep going and you will finally come to the final teleporter of the dungeon that takes you to the dominate room. Be certain to printing the checkpoint before heading within.
- -The boss within here is especially annoying. Its a huge mech with missiles and jumping/stomping attacks that hit really hard. He is especially annoying because his weakpoint is a tiny ruby-red-ish/regal-ish light around his throat surface area that just comes out when hes angry (Rage Mode). Be specially careful of his walking missile attack (When two crimson lines appear out of his shoulders, it ways this attack is coming). This fight too takes place in a really confined room and so often times you lot tin't make enough space between you and the boss to target his weakpoint because its and then high up.
- -The sword works surprisingly well on this boss as all of his rocket based attacks can't striking the area around hit feet. Only you will need to sentry for his jumping attacks as thise can bargain serious damage if y'all are caught mid combo. Its likewise recommended that you lot bring Healer teammates (Asuna, Silica, Premia) and set the to "Focus on Heal" with the touch pad'due south advice menu.
- -Once yous take defeated the dominate, an event will occur.
- -Go back to town and investigate the Xanthous Speech Bubble almost the shop.
- -After watching the events, return to your Dwelling Room.
Story Quest 17: Bazalt Joe'southward決着
Testify/Hide Tasks
- -Talk to Kureha in your room and say you're ready for the battle. This will be a one on one dual with someone you've fought before. Just use the Sword and the "Sword Barrier" skill you lot've learned from Kirito to free him up. The fight isn't hard.
- -Afterward the boxing, there volition be some events.
- -After watching the events, become talk to Kirito in Kirito'south Room.
**Dual Arms will at present be unlocked. You can Dual Wield Handguns, Shotguns, Sub-Machine Guns, Assault Rifles and Some Rocket Launchers. The Dual Wield works the aforementioned fashion equally the Gun+Sword activation – printing Triangle on an already equipped item. However take note that you will need two times the status requirements to Dual Wield a given weapon.
After The Previous Story Quest
Show/Hide Tasks
- -Within Kirito'southward room, talk to Kureha, Zeliska and Itsuki. Itsuki will relocate to Boondocks so you volition need to find him at the Yellow Speech Bubble near the top of the map to talk to him once again. In one case y'all have spoken to Itsuki, return to Kirito'south Room and speak to Kirito.
- -After the events, go talk to Kureha at the Yellow Marker in town. Shes halfway to the top of the map on that super out-of-the-way platform.
- -Next, go talk to Zeliska at the Yellow Speech Bubble in Boondocks. She'due south standing where Itsuki was earlier.
- -Later the events, return to your Home Room.
Story Quest 18: SBC Flugel
Show/Hide Tasks
- -Head to the dungeon indicated by the Yellow Marker on the Map in the Fourth Expanse (Forest of Oblivion).
- -Make your mode through the dungeon. Its linear up until you lot come up to a xanthous walkway with branching staircases that lead to two doors. The door on the left is a short path that leads to a switch that's needed to open the Terminal Door later in the dungeon. Its recommended that you go on the left path offset.
- -After hitting the switch, go along along the right path.
- -Continue through the dungeon quite far until you come to an opening with lots of Flying Gem Enemies. After yous kill the flying gems, the next room volition accept a co-operative. Here, the door ahead is locked and you volition be forced to take the left path.
- -In the next room, volition be lots of yellow walkways along with many enemies. One time you kill them all, investigate the 3 treasure boxes in the room. Each of them have traps in forepart of them. Do not evade the trap as it teleports you to an area only accessible through the trap.
- -Inside the trap room, you will be ambushed. Once you survive the ambush, the door volition be opened leading to the other switch needed to open the terminal door of this dungeon.
- -Once you hit the switch, exit the room and get back into the area where the trapped treasure chests where. From here you demand to make your way through the surface area to the adjacent room where the Final Door of this dungeon is.
- -The Final Door will unlock containing a teleporter that volition take you to the Area Boss room. Brand certain you lot're prepared.
- -Inside the boss room is an Armored version of the same boss with the 9 Switches in that other Dungeon. This time he's Lv70 and fifty-fifty more of a handful than usual. This fight is particularly hard so make certain you spend fourth dimension leveling before challenging this boss.
- -His horns are his weakpoint and he is a lot faster than he appears so selection your weapons carefully. Make sure y'all can move effectually fast enough when its time to dodge an set on. Be careful not to dodge backwards as motion of his attacks embrace wide ranges in front end of him. Rather dodge to the left or to the right but if you have the timing you can score a curlicue right though his legs on most of his attacks consistently (Won't work on his Zig-zag jumping attack though)
- -I think the developers knew that this dominate would torso players so when he loses one life-bar, the doors to a 2d compartment of the dominate area will open. Running through them will be a more spacious area with a ramp in the middle that tin can be used to trick this boss.
- -Unfortunately, when his HP drops beneath one bar he will unlock a new assault: Summon Friends/ Family/ Harem Entourage. This means that the fight volition get even harder because he summons tough mobs that are like younger versions of himself. He only summons one mob at a fourth dimension, just if yous don't kill the mob, be aware that he can exercise this attack again and summon more which makes the whole fight even harder.
- -To play a joke on this boss, Stand at the top of the ramp (The most eastern point on the ramp) in the Second Compartment of the boss area and and then wait for him to attack you. When he rushes you, autumn off the ramp and he will follow. When this happens, use your UFG to get correct back on top of the ramp. Doing and then will brand him run in a huge circle to get back to you to attack you once again and sometimes he volition get distracted halfway and attack one of your teammates. That will be your opportunity to put up damage.
- -Keep playing this ramp game with him in this area until he dies. If your teammates get wiped out, you lot need to exist actually conscientious about jumping off the ramp.
- -When he is down to i life-bar, another door volition open to a bigger area with pillars on the sides of the walls. Y'all may decide to relocate to there if the ramp game doesn't interest y'all but I would recommend playing the ramp game with him until he dies.
- -Once the dominate dies, in that location will be an event.
- -Afterward the event ends, head to the door that just unlocked all the way in the final compartment of the boss room. Inside the room is a teleporter that will let y'all to exit the dungeon.
Later The Previous Story Quest:
Testify/Hibernate Tasks
- -Now, y'all are to head back into the SBC Flugel Dungeon marked past a Xanthous Mark in the Quaternary Area (Forest). Its recommended that y'all teleport directly into the dungeon via the deepest checkpoint since we were forced to leave the last time. Its a pain to become through this dungeon over again unless you want the Experience and stuff.
- -In one case inside the dungeon, go along straight to the door that was locked and we couldn't go though terminal time. Through the door is a boss fight with a flying mech. This i is slightly easier than the previous boss but its nevertheless pretty difficult. It's head is its weakpoint so aim for that and watch for its long range beam attacks.
- -Once you have defeated the boss, continue through the newly opened Door to a teleporter. Once you take gone through the teleporter head through some other teleporter straight in front of you.
- -Proceeding through the dungeon you will come up to a thin corridor with three doors. The door straight ahead will be locked while the two on either sides volition exist open. The locked door ahead leads to a room filled with enemies and a traasure breast for an optional Sub Quest. To open up the locked door, you need to head through the door on the left and find the switch behind a lot of enemies. One time y'all take pressed the switch you may enter the locked door, clear the room and collect the item.
- -Once you are washed with this, you will demand to return to the thin corridor and enter the other door to continue exploring the dungeon.
- -Later on a little while y'all volition come up to a minor opening that has a branch in it. The right path will lead you lot to an optional fight with a Gun+Sword humaniod and another treasure box for a Sub-Quest, while the left path volition lead you to the remainder of the dungeon.
- -Go on along the thin corridors, fighting for your life. A Gatling Gun humanoid will appear and then exist conscientious.
- -Eventually you volition come up to a circular opening with three doors leading to unlike pathways. The door on the left (West) will be locked and the other ii doors contain teleporters.
- -The Eastern door teleporter will accept yous to an area with a Floating Gem that yous need to impale. In one case youi have killed the Jewel, the room volition appear every bit if its a dead end, you but need to climb up loftier to exist able to enter the door leading to yet another Sub Quest treasure box. To practise so, kickoff look for the small ledge to your left from where y'all entered the room. Use the UFG to get on that ledge and so utilise your UFG to get to the door high up on the wall that's contrary to the door you used to enter the room.
- -Once you accept collected the item, go back to the circular opening.
- -Enter the N door first and leap in the teleporter. Kill the enemy at the cease of the short path and another teleporter will activate. This will have you to a switch that needs to be pressed in order to open the Western door in the circular opening.
- -Continue through the Western door that is at present unlocked and go along through the thin corridors fighting another Gatling Gun humanoid, a Rocket humanoid and some guy that doesn't even fit in the stage.
- -In one case yous have fabricated your way through, there will be a teleporter that will lead y'all to the boss room. Don't worry, there will be a Checkpoint before the boss that you tin utilise to exit the Dungeon and retain your progress.
- -When you are ready, go through the teleporter and investigate the large door indicated past the Yellow Mark.
Story Quest 19: Mother
Show/Hide Tasks
- -After watching the events, continue along the walkway to the dominate surface area.
- -The boss himself is pretty gratis. He is big and slow with telegraphed attacks. But make certain to beware of his beams and stomps and you lot'll be okay. His weakpoint is the blue-ish circle on his upper back. Skid behind him and unload on it until he goes downward merely keep an eye on your team'due south HP. If you let your baby-sit downwardly yous tin get wiped out easily.
- -In one case you have defeated the boss, investigate the console at the north point of the room indicated by the Yellow Marker.
**You will now receive the Hyper Sense Skill.This is a skill that allows you to completely disregard the damage of one incoming attack.
- -After all the events, you are to get and see the sulking person at the Yellowish Marking on the map in town. They're on that unnecessarily-out-of-the-way platform. Go talk to them.
- -After the series of events, become to the Yellowish Speech Bubble in Town.
- -Afterward the event in town, get back to your Home Room. You volition be sucked into a Duel with Someone.
Story Quest xx: Someone
- -Beat Someone in a Duel. (Losing hither doesn't change the story fifty-fifty though it seems like it might)
- -After the long series of events, head to Kirito'southward Room.
**Kirito Mode, a Story where yous play equally Kiibo himself has at present unlocked. Its accessible through the "Game Commencement" carte in the Championship Screen.
- -Afterwards seeing the events, head to Itsuki's Squadron.
- -Next, return to your Domicile Room and talk to your Arfa-sys.
Story Quest 21: Decision
Show/Hibernate Tasks
- -Head to the Xanthous Marker on the map in town. The Dungeon is up the stairs merely outside the door to your Habitation Room.
- -Inside the dungeon, proceed through it. The commencement co-operative volition be a very shallow path that leads to a teleporter. This goes to a serial of yellow walkways where the goal is an optional detail needed for a Sub Quest. The treasure box is located on an elevated platform that you lot need to use the UFG to reach. After you lot collect this item, head through the teleporter to render back to the primary dungeon.
- -Continue proceeding forward in the dungeon. The rest of the dungeon is linear with the only branches being near the cease of the dungeon. These branches are cerise doors so your path volition exist funneled either way. Near the end of the dungeon, yous volition come up to a huge room for a boss fight.
- -After you have defeated the boss, return to your Home Room.
**Across this point, the mysteries backside Kirito Way volition be revealed. The game recommends you to play Kirito Fashion kickoff before proceeding. If you desire to play Kirito Way, refer to the Kirito Mode Guide in this post.
- -When you are set, talk to your Arfa-Sys.
- -Its fourth dimension to make the only and near important Conclusion in the game. This determination will affect the ending so brand sure you chose carefully. Since I'yard trying to go along this spoiler free, I'yard not going to say anything about what the decisions are.
Story Quest 22: The End of All**
Testify/Hide Tasks
- -After events, proceed forward to the Yellow Oral communication Bubble on the map for more events.
- -When you enter the circumvolve in the heart of the surface area, you volition be teleported to a boss.
- -This boss uses axle attacks and minions to fight. If he summons multiple picket turrets things can get a bit out of hand and so I'd recommend bringing a Sniper Rifle and taking them out quickly. His weakpoint is the green ball on his breast. Its worth noting that the Sword is next to useless in this Fight.
- -Once you get him downwards to half HP, an event will occur.
- -Defeat the boss.
- -After the boss is defeated, in that location will exist a long stream of events.
CONGRATULATIONS. YOU HAVE CLEARED THE GAME
Afterwards you clear the game, information technology will inquire you if you would like to rewind the Story. Doing and then will have you dorsum to just after the SBC Flugel Story Quest. From in that location, you will need to go to the Deepest Boss Room in the second layer of the SBC Flugel Dungeon to progress the story. you can teleport directly to the dominate to advance the story.
Simply that's information technology. The Normal Terminate depending on the determination you made.
~True Finish Information~
Notation: This department may contain spoilers.
Testify/Hide Truthful End Data
To unlock the True End, you need to Max Affection on all friends (Rank 4 Max) and and then watch every side event (Green Speech Bubble on map) in both the Chief Story & Kirito Mode. Once yous have done all this, return to your Habitation Room and a cutscene will trigger. This volition let you to obtain a fundamental item that changes the ending.
When yous have the key particular, you can follow this guide once more from SBC Flugel Story Quest (Or wherever you are in the story). You may skip directly to the checkpoint before the boss rooms in all areas to advance the story chop-chop. Note that the progress of the story volition not change. Yous still take to make the Decision only you tin can attain the True Stop from either decision. The way you lot will know you're on the Truthful End Path is that the concluding Story Quest proper name volition modify from "The End of All" to "Fatal Bullet".
The item that you obtain will allow you to stop the Final Boss' attack that causes the Normal Catastrophe route. Call back that he starts charging up his Dark Brawl assail when he reaches half life. When he starts charging upwards the dark ball, aim for his oral cavity and finish the attack at all costs. I'd recommend taking a sniper rifle and continuing in front of him while he charges it. Before yous had the True End particular, this was incommunicable, but now you can stop his attack and kill him usually instead of having to repeat the fight from the beginning after a cutscene.
If y'all fail to terminate his attack and the Normal Terminate route cutscene triggers, shut the game and restart information technology. The autosave right earlier the conclusion will allows you to retry the boss.
After you successfully stop the assault, he won't exercise it once again he until he dies. After he dies you will be on the Truthful Ending path.
After some events you lot will have to fight an even stronger version of the same dominate. If y'all die hither, you will accept to repeat the first fight again and so be conscientious. This time, you lot won't have to worry virtually its Dark Ball attack and you can fight it normally. After the fight, there will be events that show the True Ending.
If yous are playing Farthermost Style you tin can besides earn the Extreme Mode Articulate Trophy (There's no need to start a whole new game for this)
That'due south it. True Stop. Congratulations.
**Note: Later the SBC Flugel Quest is the perfect time to stop and work on affection. Beyond this betoken, certain teammates get unavailable therefore their affection cannot be increased.
~KIRITO MODE~
After really late in the story style, Kirito Fashion becomes available through Game Starting time > Kirito Mode from the Title Screen. In Kirito Mode, you lot play through a side story equally Kiriko. You are costless to wander the world freely and all equipment and credits earned will be carried over to your main character. Yet, y'all cannot alter Kiriko's condition parameters/ weapons or play online.
Kirito Mode Quest: Bullet of Bullets
Evidence/Hide Tasks
- -In control of Kiriko, head to the Yellow Speech Bubble on the map in the Entrance hall Area of SBC Glocken.
- -Afterward the events, caput to the teleporter in the Vestibule Area indicated past the Yellow Marking. This will outset your get-go duel. Notice the player hiding near the horizontal borders of the map and kill em. Later on you articulate the duel, events will ensue.
- -Subsequently the event, go back into the Entrance hall Teleporter to outset your adjacent match. Detect the thespian hiding in the area directly in front of where you start this one is easier to find. After killing them, events volition happen.
- -After the events, slide over to the Lobby Teleporter for you third friction match. This will be the last match and no hiding is involved.
**You will now unlock the Phantom Bullet & Meta Material Cover-up Skills as well every bit the Gun+Sword Weapon Arts.
THIS IS THE End OF KIRITO MODE
Source: https://bkbrent.com/games/fatal-bullet/fb-story/
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